My buddy slasher has posted the interview he made on www.gameriot.com with Id Software’s Executive Producer Marty Stratton. A damn very good interview read it it here and please go digg it here.
here is what I like the best from the interview:
Gameriot: When Quake 4 was released, there was a lot of disappointment from not just the professional Quake community, but many within the general Quake community as well. Do you think that Quake 4′s poor release state will hurt the next game’s player count?
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For some with Quake 4, it was too little too late, but there’s not much we can do with those people. The focus of the development for two to three years was a single player game, and then multiplayer was basically an add-on.
- Marty Stratton
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Marty Stratton: I don’t think so, I mean, I think we’ve done a better job than ever. We made it apparent to really listen to the community and to fix different issues. We basically turned it into a completely different game. It was the first time ever that we changed major gameplay aspects of one of our games, changing the hitboxes, adding brightskins, re-working the netcode, the soundcode, adding Q4TV, and dozens of other changes that we’ve never done before. This is the approach that we’d like to continue with our next Arena game in really showing the community of how good a competitive game it can be. For some with Quake 4, it was too little too late, but there’s not much we can do with those people. The focus of the development for two to three years was a single player game, and then multiplayer was basically an add-on. It’s too bad that people can’t accept the fact that you only have so many development resources and want to put all your effort into one aspect. That was to make a great single player game. When we don’t have a great multiplayer component, we just get torched. So then, yeah, we did the multiplayer and it wasn’t as well received as we would have liked. But, I think that’s because the majority of development of the resources, like Doom 3, was for the single player.
We created Doom 3 to be a single player game and we wanted to extend that with a multiplayer game. Sometimes it hits and sometimes it doesn’t strike the chord you want with the community. So we turned around and said ‘people aren’t enjoying the experience here’ and hired SyncError to get involved. We hired him specifically to take a look at what people were saying and wanting. He got us great feedback and the development team reacted. We took all the code and assets internally into id [from Raven]. All the changes and all the patches have been id software changes after taking it in house and moving from there. Now it’s much much better than it was before. It certainly doesn’t have the massive number of players that you’d like to see, but the players that do play it really like it, tournaments are using it, and hopefully people come back and play QuakeZero and the next Quake Arena game.